Tip App
Tip digitally in seconds when you don’t have cash on hand.
Project Overview
Problem Statement
How can we digitally bridge the gap in earnings for services that traditionally only take cash tips?
PERSONAS
Average consumer between 18 - 65 years of age
My Role
Lead Product Designer
High-Level Requirements
Establish if a need for the product exists by conducting user research
Create a fluid app design that allows for users to both give and receive tips
Prototype design and test with users
User Research
Participants
50 Participants between 18-45 years of age answered survey questions.
Research conducted in 2018.
Results summary
54% of users either already use a mobile app to tip or would try it.
75% of users don’t have cash on hand when they need to tip with cash.
25% of users find themselves needing cash to tip on a weekly to monthly basis.
80% of users most commonly use cash tips for food & dining related services or car washes.
Exploration & Ideation
Environmental Launch-points
The following images provide examples of context for how individuals and businesses can use the Tip app.
Digital Launch-Points
The following images provide examples of context for how online services or apps can use the Tip app.
Screen Flow
See the Evolution
I started concepting for the Tip App in 2018 - see how the iterations have progressed.